The company Kadokawa Corporation published its reporting report for the fiscal year that ended March 31, on April 30 aimed at its investors, adding there that although things seem difficult for some sectors by the Covid-19 pandemic, they point out To produce at least forty animated productions and get ahead.
For Kadokawa Coropration by 2020, net sales increased by 2.6% compared to the previous immediate fiscal year, with a remarkable increase in sectors such as light novels, video distribution and video games, which observed an increase of 114.6%. One of the most successful sectors was the business of publications, which includes light novels, manga and other products. Net sales had an increase of 10.5%, but operating utility increased by 105.5%. The above was thanks to the increase in sales during the closure period by the Covid-19 pandemic, which increased digital sales instead of physical, considerably reducing production costs.
In the audiovisual sector, which includes both animation and Live-Action projects, sales decreased by 8.2%, although operating utility increased by 7.1%. This because the cinematographic distribution decreased massively by the closure of cinemas in the first state of emergency in Japan. However, the increase in operational utilities was thanks to the international distribution business, which by not involving additional expenses helped increase the utility by 22%.
In addition to more light novels, Kadokawa Corporation aims to increase the number of animated projects produced from 33 by 2020 to more than 40 per year from now on. The company also seeks to increase profits for distribution licenses, as well as working closely with giants such as Sony and Cyberagent to produce more games for smartphones based on their intellectual properties.
Source: ANIMATION BUSINESS
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