The Bilibili platform in China prohibits streaming of 'violent video games'

The Bilibili platform in China prohibits streaming of 'violent video games'

The Chinese video platform Bilibili has declared that it will prohibit the live broadcast of more than 60 video games, including the popular Grand Theft Auto (GTA) and The Witcher 3, to comply with the regulatory guidelines, in the last sign that the Companies are following the efforts of the Government of China to purge the national content industry of the contents that disapprove.

The Bilibili platform in China prohibits streaming of 'violent video games'

The Bilibili live retransmission unit said in a statement on Monday that the decision to ban the live broadcast of these video games and others such as Heart of Iron, Rainbow Six Siege and World of Tanks had been taken to meet the Ministry Guidelines of culture and other authorities, who consider that these titles are not suitable for public dissemination. "Bilibili will prohibit the live broadcast of games with bloody, violent and pornographic content," said the company based in Shanghai in the statement.

Chinese authorities have reinforced their control over the contents of videogames, treating them as movies and television series in terms of censorship, and promoting a campaign against video game addiction. However, the increase in normative scrutiny is hindering the access of video games developed by foreign studies at 666 million players in the country, since the Chinese government has emphasized the approval of content that promotes positive social values.

China has already banned some games, such as Plague Inc, a real-time strategy simulation video game that allows players to create a pathogen to end humanity. It was blocked for purchase by Chinese users at the Apple App Store and in Steam in March 2020 after it will gain popularity during the coronavirus outbreak in Wuhan.

The video content related to videogames is an important part of what Bilibili offers on its platform. According to the statistics provided by Bilibili, the videogame category accumulated more than 24 million videos in 2021, with a combined duration of about 5 million hours.

The Government of China has intensified its surveillance on the country's videungers industry, the largest in the world in 2021, with an estimated business volume at 49.3 billion dollars, according to data from the World Economic Forum and Statista. The freezing of new video game licenses in China has prolonged until 2022, casting the previous hopes that the process would resume at the end of the year 2021.

Source: South China Morning Post

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